Call of Duty: Warzone Season 2 Patch Notes (2024)

SEASON 2 RELOADED
WEDNESDAY MARCH 6

Vondel Battle Royale New Mode!

Vondel now offers the beloved Battle Royale experience! With its unique map design and player count of 72, this mode brings fresh pacing and makes for a great addition for Battle Royale fans.

  • Champion’s Quest
    • Vondel Battle Royale will debut with its own version of Champion’s Quest!
    • While the quest remains similar in nature, this version will come with it’s own unique elements:
      • Gallium: Applies constant snapshot effect & HUD icon on nearby players.
      • Deuterium: Impose fatigue on nearby players hindering core movements.
      • Neptunium: Periodically electrocutes nearby players.
    • Important notes:
      • Victories on both maps will count towards Champion’s Quest progress.
      • Successfully completing the mission will award players with the same items on both maps.

For information about upcoming Playlists, please check out the dedicated Warzone Trello Board.

Fortune’s Keep | Resurgence

All Maps | All Modes

  • Pre-Match Lobby Loadouts Quality of Life
    • Players can now instantly swap loadouts in the pre-match lobby rather than having to respawn with the new selection.
  • Looting ImprovementsQuality of Life
    • Significant improvements have been made to the top and bottom shelf auto looting system.
    • Players can now expect a more consistent and predictable auto pick up range for loot that is both above and below the player’s current height / level.
  • Backpack Auto RefillQuality of Life
    • Field upgrades, killstreaks, tactical and lethal equipment will now auto equip if identical items are found in the backpack.
    • If not, the next closest, non-identical item will auto equip.
  • Redeploy Pack FlareQuality of Life
    • A flare will now appear when players respawn via a redeploy pack.
  • Minimap Vehicles
    • Increased the distance at which enemy vehicles will appear on the minimap by 10 meters.

All Maps | Resurgence

  • Most Wanted Time
    • Reduced Most Wanted Contract Time in Resurgence Game modes to 3 minutes instead of 4.

Fortune’s Keep | Resurgence

  • Loot Adjustments
    • Killstreak spawns have been reduced by approximately 30%.
    • A maximum of 1 killstreak will spawn in base and legendary caches.
    • Supply boxes will now spawn more Armor Plates.

Urzikstan | Plunder

  • Cash Deposit Improvements
    • Interacting with the cash deposit helipad will take priority over any loot that may be overlapping.

WARZONE RANKED PLAY: RESURGENCE

Warzone Ranked Play: Resurgence Restrictions

  • Optics
    • All Thermal Optics are now restricted as previously intended.

Earning SR

  • Final Placement SR has been adjusted to the below values.
    • Top 12: 15 SR
    • Top 8: 30 SR
    • Top 5: 50 SR
    • Top 3: 60 SR
    • Victory: 100 SR (Unchanged)

General

  • Proximity chat has been disabled.

Week of Feb 22 - 29

  • Ranked Play Resurgence
    • Fortune’s Keep
      • Trios
  • Battle Royale
    • Urzikstan
      • Solos, Trios, Quads
  • Mini Royale
    • Urzikstan
      • Duos
  • Battle Royale Preview
    • Urzikstan
      • Quads
  • Resurgence
    • Fortune’s Keep
      • Solos, Duos, Trios, Quads
    • Vondel
      • Quads
  • Plunder
    • Urzikstan
      • Quads

Week of Feb 29 - 7

  • Ranked Play Resurgence
    • Fortune’s Keep
      • Trios
  • Battle Royale
    • Urzikstan
      • Solos, Trios, Quads
  • Mini Royale
    • Urzikstan
      • Duos
  • Battle Royale Preview
    • Urzikstan
      • Quads
  • Resurgence
    • Rotation (Fortune's Keep, Vondel)
      • Solos, Duos, Trios, Qauds
  • Lockdown
    • Vondel
      • Quads
The next two weeks will see the return of Mini-Royale - a fast-paced, straight-to-the-action variant of Battle Royale. As a dedicated Duos mode, it is the perfect place to experience a faster Battle Royale with a buddy.

BR Preview will also make a return, still with Covert Exfil and the Weapon Case features but now also with Zombie Power Ups - which we’ve seen positive reactions to in Resurgence. Following our recent poll, we are interested in seeing them in action in a more traditional Battle Royale experience - so we thought, what better way than to give players a feel for how it all plays than adding it to Battle Royale Preview!

Then as the Horde Hunt seasonal event concludes at the end of Week 3, we will also be bringing back Vondel into Resurgence Rotation across all four squad sizes so players can easily play both Resurgence maps.

Alongside the above, players will still be able to jump in to experience Ranked Play on Resurgence, coupled with Battle Royale Solos, Trios and Quads. Plunder and Lockdown will both also be making an appearance during the season.

As a reminder, playlist curation isn't an exact science. As a team, we review a wealth of internal data, alongside social sentiment and engagement to make decisions. Our goal is to always appeal to the widest group of players possible across the entire season so that there is something for everyone to play.

For information about upcoming Playlists, please check out the dedicated Warzone Trello Board.

The RICOCHET Anti-Cheat team has been tracking a spike in cheating reports within the community. We are currently in test for additional security updates; however, the following updates have just been deployed:

  • Disabled game code for limited-time perks (Ex. super speed)

As part of ongoing security updates, a single telemetry system was taken offline for upgrades over the weekend. This action resulted in cheat developers claiming RICOCHET Anti-Cheat was offline. It was not. As a result of monitoring activity over the weekend and the purposeful reactivation of this upgraded system, #TeamRICOCHET was able to identify and ban over 6000 accounts for cheating and hacking from February 16 - February 20.

Our team continues to work on security updates for issues across various modes in Call of Duty: Warzone and Modern Warfare III.

WARZONE RANKED PLAY: RESURGENCE

WARZONE RANKED PLAY: RESURGENCE

SEASON 2
WEDNESDAY FEBRUARY 7

Season 2 is stacked with Events allowing players to earn limited-time cosmetic loot.

  • Horde Hunt
    • The Hunt is on. Every week, hunt down new featured zombie types.
  • Year of the Dragon In-Season
    • Start the new lunar year off with a bang with this Field Rep event!
  • Cryptid BootcampIn-Season
    • Fact or fiction? Prove your monstrous might. (Tinfoil hat not included)
  • The Walking Dead: Fear the LivingIn-Season
    • Fight the dead, fear the living.
  • Vortex: Decay’s RealmIn-Season
    • The Vortex is back and seeping with Decay's blighted touch.
  • Dune: Rule of FateIn-Season
    • Take control of the throne of fate.

Season 2 is here and packed with new content from the eerie to the badass including a variety of Operator Skins, Weapon Blueprints, and more. Take a look at what you’ll find in the Season 2 Battle Pass, BlackCell offering, and in new Store Bundles.

Added the ability to provide HDR10+ GAMING feature, which will automatically set game graphics in HDR for HDR10+ GAMING displays. This feature is now supported on PC platform using NVIDIA graphic card (GeForce RTX and GeForce GTX 16 Series graphics cards and laptops) over HDMI. Find more information about HDR10+ GAMING here.

Fortune’s Keep Returning Map

Welcome Back to Fortune’s Keep! How has the island changed?

  • Extendable Bridges
    • Three Extendable Bridges over gaps in the fallen roadways are now present.
    • These are not portable, but rather you can extend or retract them across a gap in the road by using a small control console, one on either side of the bridge.
    • The controls react to more than melee interaction, in case you’re wanting to activate the bridge at range.

In addition, this updated version of Fortune’s Keep will encompass 11 Major Points of Interest, detailed below.

  • Keep: Rear Dock and Caves (North Coast)
    • The grandeur of the Keep, with its opulent tapestries, mosaic floors, and gilded throne room, is mostly intact. Look to the north for additional pathways: With the arrival of aquatic vehicles, the steep northern cliffs below the Keep have been modified, adding a rear dock for unloading cargo, along with a rough cargo elevator (now sporting two Ascenders) enabling fast upward travel to the battlements. Under the foundations of the castle is a rock tunnel with openings to the sea, which runs east to west, all offering tactical access to and from the Keep.
  • Terraces: Fishing Docks and Cliff Paths (Northwest Coast)
    • The battlements on the western side of the Keep may have seen better days, but the layout is still familiar. To the north along the coast, discover a second pier housing fishing boats and a bait shop. The area north of Terraces has received further construction changes, with Ascenders, additional stairs running along the cliffside, and small cave openings and grottos to traverse. This stretches north of the Graveyard along the coast to the northern tip of the Town POI.
  • Graveyard (Northwest Coast)
    • The ancient stone crypts still stand on the small plateau above the Town. You might want to bank on a thorough exploration of this somber spot, not least due to the connecting tunnels burrowing down toward the epicenter of the action!
  • Town: Lower (Western Coast)
    • The coastal town is still as densely packed as you remember, with an old fortress bell tower, brightly hued apartments and stores, and a turret defending the cove from seafaring attackers. Atop the new Police Station on the north side of the cove is a helipad, usually a good spot to locate a Light Helo for airborne maneuvers.
  • Town: Upper (Southwestern Coast)
    • Initial evidence of a sizeable seismic event to hit the island is visible in the southeastern corner of Town, where a sizeable fissure has cut through the earth, splitting a dwelling into two. Tactically, this allows you to investigate the giant crack, leading to multi-level fighting opportunities and an entrance down into the main impact crater to the east.
  • Overlook: Restaurant (Southwestern Coast)
    • East of Overlook (a fortified plateau with an old, multi-floor dwelling and Salty’s Snack Bar attached to it), on a slightly lower plateau overlooking the sea, is the Trattoria Il Luna, a newly constructed restaurant instead of the shack and military tents that used to be here. The eatery offers more than great views across the south of the island; there’s exterior access to tunnels below the cliffs.
  • Konni Outpost (Bay, Northeastern Coast)
    • Once a seldom-visited locale, the old Bay POI now gives Operators their first clue to the faction behind the island’s partial collapse. Konni Group has established a small outpost here, complete with a mechanic’s garage, several small server and monitoring rooms, and a storage cave with Ascender access to the Keep’s eastern perimeter.
  • Pier (Camp, Southeastern Coast)
    • Once a military camp with tents and a small watchtower, significant construction has since modified the southeastern coast into a pier and Tasting Room for the adjacent Winery, as well as a Rohan Oil Gas Station and convenience store.
  • Lighthouse (Southeastern Coast)
    • While Smuggler’s Cove has seen cataclysmic damage, the initially alarming cracks along the exterior of the old lighthouse haven’t toppled the structure yet.
  • Winery (East)
    • The chateau specializing in fine wines has seen better days, with massive structural problems visible across the premises. This includes a giant crack through the central courtyard, allowing a novel access into the now-flooded wine cellar. Perhaps that water can be drained? The old chapel, now used as storage for the vast fermenting casks, has lost its tower, which lies in three sizeable chunks.
  • Gatehouse (Center)
    • The true extent of the damage caused by an apparent colossal subterranean explosion is most visible when investigating the Keep Gatehouse in the center of the map. The ramparts, multiple turrets, the arched entrance, and the barbican (the circular outer defensive tower) has sustained major damage, with the barbican itself sinking into the unstable ground below.
  • Ground Zero (Grotto, South Coast)
    • Almost unprecedented destruction by the Konni Group has wiped an original point of interest off the map. The Grotto is now a deep crater, with portions of the island, including main roads and buildings, all sunken or fallen into a vast crevasse. The resulting wreckage should be explored as a matter of urgency, as the epicenter of the crater has been revealed to be a large Konni laboratory with a snaking network of corridors, chambers, and tunnels.

WARZONE RANKED PLAY: RESURGENCE

We’re excited to introduce Ranked Play to Call of Duty: Warzone this year by first bringing competitive experiences to the popular, high-action Resurgence game mode.

Similar to our previous iteration of Warzone Ranked Play, Warzone Ranked Play: Resurgence will use competitive settings developed by Treyarch and Raven Software, along with the input and support of our partners at Sledgehammer Games.

Warzone Ranked Play: Resurgence aims to deliver a competitive and fair system of play while striving to ensure a consistent experience similar to other Resurgence modes. To achieve this, Resurgence Ranked Play is launching with initial gameplay restrictions and adjustments.

  • Restricted content will be re-evaluated each Season with the possibility of re-introducing content after fixes or balance adjustments.
  • We are constantly watching the state of the game and will react to live situations on a case-by-case basis.

We can’t wait for existing competitive players and new Resurgence players to dive in, climb through Skill Divisions, and earn some awesome rewards. Catch all of the details below!

Launch Preparations

  • Launch Matchmaking: During the Resurgence Ranked Play launch period, Skill Division Matchmaking restrictions will be relaxed, allowing players who climb into higher Skill Divisions faster than the rest of the population to find matches.
    • Skill Division matchmaking will continue to put high Skill Division players in matches appropriate for their skill. As more players reach higher Divisions, we will begin tightening our matchmaking parameters.
    • Pre-made parties are still subject to the outlined Party SR Restrictions. Please find these restrictions in the Competitive Integrity Features section below.

Match Ruleset

  • Map
    • Fortune’s Keep
  • Mode
    • Resurgence
  • Player Level Requirement
    • Level 55
  • Squad Size
    • Trios
  • Max Player Count
    • 51 (17 Squads)
  • Gameplay
    • Public Event Adjustments
      • Public Events in Resurgence Ranked Play occur at the same circle in each match.
        • Circle 2: Loadout Drop
        • Circle 3: Fire Sale
        • Circle 4: Restock
    • Spawn Protection
      • Reduced to 2.5s.
  • Weapon Adjustments
    • Snipers will not down players in one shot in Resurgence Ranked Play.
      • The weapon’s maximum damage will be 299.
  • Respawn Loadouts
    • Loadouts issued to players who are respawning are static, not random.
  • Warzone Ranked Play: Resurgence Restrictions
    • Weapons
      • Melee
        • Riot Shields
      • Launchers
        • All
      • Shotguns
        • KV Broadside
        • MX Guardian
        • Haymaker
        • Riveter
      • Attachments
        • Ammunition
          • Snakeshot
          • Dragon’s Breath
          • High Explosive
        • Optics
          • All Thermals
        • Underbarrel
          • Jak Purifier
          • Corvus Torch
        • Trigger Action
        • Maelstrom Dual Trigger
      • Perks
        • Birdseye
      • Plate Carrier
        • Comms Vest
      • Vehicles
        • All Turreted Ground Vehicles
        • All Turreted Aquatic Vehicles

SR (Skill Rating) & Divisions

Test yourself against your peers and track that progress with a visible SR (Skill Rating) that determines your place across 8 Skill Divisions.

  • All players begin our first Warzone Ranked Play: Resurgence Competitive Season in Bronze I with 0 SR.
  • Players earn SR based on match performance with SR awarded for Kills, Assists, Kills earned by Squadmates, and outlasting other Squads.
  • Breakdown: Divisions & Tiers
    • Players can progress through eight Skill Divisions by reaching SR milestones:
      • Bronze – Starting Division
      • Silver – 900 SR
      • Gold – 2,100 SR
      • Platinum – 3,600 SR
      • Diamond – 5,400 SR
      • Crimson – 7,500 SR
      • Iridescent – 10,000 SR
      • Top 250 – 10,000+ SR
    • All Divisions except for Iridescent and Top 250 have 3 Tiers - Tier I, Tier II & Tier III. Climb into higher Tiers as you advance your way through each Division.
    • Show Off Your Skill: It’s easy to see which Division someone is in in Warzone Ranked Play: Resurgence. Your entire Rank Icon will change color and material depending on your current Skill Division. Your current Tier is also prominently shown in the center of your Rank icon.
  • Breakdown: Earning SR
    • Kills and Assists
    • Players gain SR over the course of each match every time they get a Kill or Assist, with Kills and Assists being treated equally to encourage teamwork between Squadmates.
    • Players also receive some SR each time a Squadmate gets a Kill, even if they didn’t contribute to the Kill.
    • To reward high-stakes Kills and teamwork, SR increases over the course of each match based on the number of Squads left alive.
      • 9 - 17 Squads Remaining: +5 SR per Kills/Assists, +3 SR per Kill by Squadmate
      • 4 - 8 Squads Remaining: +7 SR per Kills/Assists, +5 SR per Kill by Squadmate
      • 1 - 3 Squads Remaining: +10 SR per Kills/Assists, +7 SR per Kill by Squadmate
    • Final Placements
      • Players earn SR based on their Final Placement at the end of the match.
        • Top 12: 20 SR
        • Top 8: 40 SR
        • Top 5: 60 SR
        • Top 3: 80 SR
        • 1st: 100 SR
      • Players will see this SR added throughout the match. Reach Top 12 and you’ll gain 20 SR. Reach Top 8 and you will see another 20 SR for a total of 40 SR.
    • SR Tracker
      • Players will be able to see and track SR earned via Kills, Asists, Unassisted Squadmate Kills, and Placements on a visible tracker in-game.
      • The SR Tracker will be visible while alive or spectating a Squadmate and will always display your own SR for the current match.
      • If your team is eliminated, the SR Tracker will be hidden when spectating an Enemy Squad, and your final earned SR will be shown in the After Action Report.
  • Breakdown: Seasonal Challenges
    • Seasonal Challenges are a new addition to the Ranked Play SR system which allow players to complete a finite amount of challenges each Season that reward a large amount of SR.
    • Players can complete the below challenges once per Season.
      • First Kill or Assist: +100 SR
      • 10 Kills or Assists: +100 SR
      • 25 Kills or Assists: +100 SR
      • 50 Kills or Assists: +100 SR
      • 100 Kills or Assists: +100 SR
      • Reach Top 8 Squad: +100 SR
      • Reach Top 5 Squad: +100 SR
      • Reach Top 3 Squad: +100 SR
      • Win a Match: +200 SR
    • These one-time Seasonal SR Challenges are intended to supercharge SR gains at the start of each player’s Warzone Ranked Play: Resurgence Season.
  • Breakdown: Death Fees
    • Death Fees are a new addition to the SR system to ensure that every combat scenario feels high-stakes and that each life has meaning in Warzone Ranked Play: Resurgence.
    • Death Fees begin at Silver I, increasing in -SR with each Division, and apply with every death.
      • Silver I-III: -2 SR per Death
      • Gold I-III: -3 SR per Death
      • Platinum I-III: -4 SR per Death
      • Diamond I-III: -5 SR per Death
      • Crimson I-III: -6 SR per Death
      • Iridescent & Top 250: -7 SR per Death
        • Death Fees do not scale with SR >10,000+.
    • Competitors cannot lose more SR than their Deployment Fee which are listed below.
  • Breakdown: Deployment Fees
    • Deployment Fees are a returning Ranked Play system that ensure that each division above Silver has increasing performance expectations which must be exceeded to progress.
    • Deployment Fees apply at the beginning of each match starting at Silver I, increasing in -SR with each Division, and are deducted from each player’s current SR total.
      • Bronze I-III: FREE
      • Silver I: -10 SR
      • Silver II: -14 SR
      • Silver III: -18 SR
      • Gold I: -23 SR
      • Gold II: - 28 SR
      • Gold III: -33 SR
      • Platinum I: -39 SR
      • Platinum II: -45 SR
      • Platinum III: -51 SR
      • Diamond I: -58 SR
      • Diamond II: -65 SR
      • Diamond III: -72 SR
      • Crimson I: -80 SR
      • Crimson II: -90 SR
      • Crimson III: -100 SR
      • Iridescent & Top 250: Starts at -110 SR to -280 SR
        • Deployment Fee increases every 300 SR above 10,000+ SR.
    • Players must earn this amount of SR in the following game if they wish to advance towards the next Skill Division or Tier. Failing to earn back the Deployment Fee will result in players losing SR for the match.
  • Breakdown: End of Season Skill Setback
    • At the end of each Season, your ending Skill Division and Skill Division Tier will determine where you start the following season:
      • Bronze through Crimson I Players are set back three (3) Tiers below where they finished in the previous season.
        • Example: A Player ending Season 1 in Gold III will begin Season 2 in Silver III.
      • Players Crimson II and above will start Season 2 in Diamond I.
        • The highest starting position each Season is Diamond I.

Top 250 Leaderboard & Division

  • The Top 250 Division returns, ranking the top 250 Ranked Play players in the world on an in-game Leaderboard that all players can view starting Day 1 of each season from within the Resurgence Ranked Play lobby.
    • Players will qualify for the Top 250 and appear on the Leaderboard as they surpass 10,000+ SR.
    • The top 250 players with the highest SR above 10,000 will remain on the board and compete for 1st place over the remainder of the Season.
  • Ultimate Bragging Rights: In addition to new Rank and Seasonal Rewards in Warzone Ranked Play: Resurgence, the #1 Ranked Resurgence player will receive a unique, one-of-a-kind Calling Card and Emblem at the end of each Season.

Ranks

Separate from the player’s SR and Skill Division is Rank. Rank persists across Seasons to celebrate the player’s journey across their Ranked Play career.

  • Breakdown: Ranks
    • All players start at Rank 1 and can progress to Rank 50.
    • Players increase their Rank by earning Stars. Each match has the ability to award three (3) Stars dependent on match placement. Earn enough Stars to reach the next Rank.
      • Stars awarded by Placement:
        • Top 8: 1 Star
        • Top 5: 2 Stars
        • 1st Place: 3 Stars

Rewards

Resurgence Ranked Play joins Modern Warfare III Multiplayer Ranked Play to deliver the most rewarding competitive Call of Duty experience ever, with a variety of valuable rewards available to players at launch and Season after Season.

  • Breakdown: Rewards
    • Players can earn rewards in three ways:
      • Rank Rewards: Available at launch and can be earned in any Season.
      • Season Rewards: Available at the start of a Season and only available in that Season.
      • End of Season Rewards: Rewards that are awarded after the Season has ended and represent either your highest attained Division or an active placement in the Top 250 Division.
  • Rank Rewards
    • Every 5 Ranks players will progress their Rank icon and unlock a set of Rank rewards:
      • Rank 05: ‘Sweat Buggy’ Vehicle Skin & Calling Card
      • Rank 10: ‘On the Rise’ Animated Emblem & Calling Card
      • Rank 15: ‘Carrying the Squad’ Weapon Sticker & Calling Card
      • Rank 20: ‘Team Player’ Weapon Charm & Calling Card
      • Rank 25: ‘GOAT’ Animated Emblem & Calling Card
      • Rank 30: ‘WZ Ranked Play’ Weapon Camo & Calling Card
      • Rank 35: ‘WTB Teammate’ Weapon Sticker & Calling Card
      • Rank 40: ‘Beamed’ Large Weapon Decal & Calling Card
      • Rank 45: ‘You Tried’ Weapon Charm & Calling Card
      • Rank 50: “WZ Ranked Veteran” Operator Skin, Animated Emblem, and Animated Calling Card.
  • Season 2 Rewards
    • In addition to Rank Rewards, each Ranked Play Season will give players the opportunity to earn exclusive limited-time rewards.
    • Throughout Season 2, players can earn the following rewards:
      • Placement Challenges
        • Finish Top 8 25 Times: ‘Melted’ Large Weapon Decal
        • Finish Top 5 25 Times: ‘Pro Issue Striker’ SMG Blueprint
        • Finish 1st: ‘Popped Off’ Weapon Charm
      • Kill & Assist Challenges
        • Get 50 Kills or Assists: ‘WZ Ranked Play Season 2 Competitor’ Weapon Sticker
        • Get 250 Kills or Assists: ‘WZ Ranked Play Season 2’ Loading Screen
        • Get 1000 Kills or Assists: ‘WZ Ranked Play Season 2 Veteran’ Weapon Camo
  • End of Season Rewards
    • At the end of each Season, players will be awarded Skill Division rewards that represent their highest attained Division that Season or an active placement in the Top 250 Division.
    • Season 2 Division Rewards
      • Bronze: ‘WZ Season 2 Bronze’ Emblem
      • Silver: ‘WZ Season 2 Silver’ Emblem
      • Gold: ‘WZ Season 2 Gold’ Large Weapon Decal and Animated Emblem
      • Platinum: ‘WZ Season 2 Platinum’ Large Weapon Decal and Animated Emblem
      • Diamond: ‘WZ Season 2 Diamond’ Large Weapon Decal and Animated Emblem
      • Crimson: ‘WZ Season 2 Crimson’ Large Weapon Decal and Animated Emblem
      • Iridescent: ‘WZ Season 2 Iridescent’ Large Weapon Decal and Animated Emblem
      • Top 250: ‘WZ Season 2 Top 250’ Large Weapon Decal, Animated Emblem, and Animated Calling Card
        • Players must finish in the Top 250 Division to qualify for these rewards.
    • Seasonal Division Operators
      • New in Modern Warfare III, Warzone Ranked Play: Resurgence competitors can also earn the Skill Division Operator Skin set for use with both 2024 CDL Male & Female Operators on both Factions.
      • Regardless of where you play, MWIII or Resurgence Ranked Play, show off your highest attained Division above Gold.
      • Once the Skins from one Skill Division have been unlocked they can be permanently used in following Seasons in Modern Warfare III and Warzone.
        • Gold - Iridescent: Earn the applicable ‘Gold Competitor’, ‘Platinum Competitor’, ‘Diamond Competitor’, ‘Crimson Competitor’, or ‘Iridescent Competitor’ Operator Skin set based on your highest Skill Division reached over the course of the Season.
        • Top 250: Unlock the ‘Top 250 Competitor’ Operator Skin set by finishing a Season in the Top 250 Skill Division.
          • Players must finish in the Top 250 Division to qualify for these rewards.
    • Ranked Play First Place
      • The player who finishes Season 2 in the #1 position on the Top 250 Leaderboard will receive an animated unique, one-of-a-kind Calling Card and Emblem for ultimate Season 2 bragging rights.

Competitive Integrity Features

  • Rejoin: Players that unintentionally disconnect from a match will be able to reconnect to the match within 4 minutes.
    • In order to uphold the Competitive Integrity of Ranked Play, certain criteria must be met in order to rejoin a match:
      • Players must have at least 1 Squad member remaining.
      • There must be at least 3 Squads remaining in the match.
      • Players can only rejoin the same match once.
      • To protect against abuse, players can have their ability to Rejoin temporarily limited if they repeatedly disconnect from matches.
    • Callouts:
      • When a player disconnects their operator will remain in match and can be eliminated as if they were playing. Players who do not Rejoin during the allotted time will have their operator fully disconnected.
      • When a disconnected player is eliminated, their Resurgence timer will countdown as expected but they will only be redeployed once reconnected.
      • Players that have been eliminated for over 3 minutes and intentionally disconnect via ‘Leave Match’ will not be presented with the option to Rejoin.
      • Players that disconnect while operating a vehicle will be ejected from the driver’s seat.
  • Squad Backout / Match Cancel: If you lose a matchmade teammate before the match begins, your squad will be taken back to the lobby so you don’t start the match shorthanded. If too many squads get backed out before the match begins, we will return everyone to the lobby to find a better match.
  • Suspensions & Penalties: Disconnecting from matches early and not rejoining can result in SR Penalties and Matchmaking Suspensions. Repeated disconnects will result in higher SR Penalties and longer Suspensions.
    • Note: Players that have been eliminated for over three minutes can disconnect from the match via "Leave Match" without penalties.
  • SR Forgiveness: If a matchmade teammate disconnects during a game and does not rejoin, you won’t lose any SR for the match. You’ll still be able to gain SR if you manage to gain more than your Deployment Fee. However, SR Forgiveness does not apply if a party member leaves the match early.
  • Demotion Protection: Every time you are promoted to a new Division, you’ll gain 3 games of Demotion Protection where you won’t lose any SR. Once those games have passed, if you happen to lose enough SR where you would normally get demoted, you’ll instead only lose enough SR to reach the Division SR floor (Gold would be 2100 SR for example) to give you one more chance before getting demoted.
  • Party SR Restrictions: To ensure competitive fairness and balance of matches in higher Skill Divisions, players in certain Divisions can only party up with players around their current SR. The player with the highest Skill Division in the party determines which Party SR Restrictions are used:
    • Bronze - Platinum: Can party up without any restrictions
    • Diamond: Can party within 2 Skill Divisions
    • Iridescent (Including Top 250) & Crimson: Can party with players within 1 Skill Division

Additional Features

  • Hot Streaks: Win a Ranked Play game to earn Victory Streak Flames that appear behind your Rank Icon in the lobby and in-game. Extend your win streak to progress the flames. Victory Streak Flames expire when you are eliminated or after 72 hours without playing a Ranked Play match. Go on a roll and the competition will know the heat is coming.
  • Social Profile: Your Warzone Ranked Play: Resurgence Rank & Division icon will be added to your Social profile anywhere your profile is viewed across Modern Warfare III and Call of Duty: Warzone.

Week of Feb 7 - 14

  • Ranked Play Resurgence
    • Fortune’s Keep
      • Trios
  • Battle Royale
    • Urzikstan
      • Solos, Duos, Trios, Quads
  • Resurgence
    • Fortune’s Keep
      • Solos, Duos, Trios, Quads
  • Plunder
    • Urzikstan
      • Quads

Week of Feb 15 - 21

  • Ranked Play Resurgence
    • Fortune’s Keep
      • Trios
  • Battle Royale
    • Urzikstan
      • Solos, Duos, Trios, Quads
  • Resurgence
    • Fortune’s Keep
      • Solos, Duos, Trios, Quads
    • Vondel
      • Quads
  • Lockdown
    • Vondel
      • Quads

For information about upcoming Playlists, please check out the dedicated Warzone Trello Board.

New Features

All Modes | All Maps

  • Rogue Signal New Public Event
    • A match wide public event that pits players against one another for 90 seconds to be the best at a specified task - to gather the most money, get the most kills, deal the most damage, or open the most loot chests.
    • The top three teams are rewarded with Cash, XP, and the location of a special reward cache that holds a powerful wonder weapon.

Resurgence | All Maps

  • Squad Wipe Streak
    • Added a new “Skull and Sickles” icon next to the remaining teams, players, your kills, and players watching you.
    • This represents the number of squad wipes you achieve back-to-back within 90-second windows.
    • This stat is tracked per match and is added to your main stats along with your personal best.
    • A white flare shoots up from the last enemy player to be slain after each streak. Visible for around ten seconds, this enables rival squads to spot your aggression if they’re observant.
    • Compete with other squads and claim in-game Calling Card and Emblem rewards as you reach Squad Wipe milestones throughout this and future Seasons.
    • This feature is disabled in Ranked Play.

Resurgence | Fortune’s Keep

  • Eradication Contract New Contract | In-Season
    • Investigate any corpse you find, following tracks to a Zombie Nest of localized Zombie activity; they are infesting the island! Destroy the cysts, and any Zombie HVTs before the Contract completes. The exact type of HVT may change depending on time and other factors.
  • Zombies Power-Ups New Power Mechanics
    • Double Points: 60-second duration. Doubles Plunder from ground loot and kills, and score events in Resurgence (that contribute to teammate respawn timers).
    • Full Armor: Instant buff. Fully fills your active Armor slots on pickup.
    • Max Ammo: Instant buff. Fully fills ammo for all your carried weapons on pickup.
    • Fire Sale: 90-second duration. Reduces the price of all shop items for a small duration of time.
    • Looting Spree: 60-second duration. Adds bonus items to caches, with a very high chance of a bonus Common item, and a small but significant chance of an additional Legendary item.
    • Zarkour: 60-second duration. Increases movement speed by around 10%, with infinite Tactical Sprint and Reloading while Sprinting, and disables Fall Damage.
    • Undead Sight: 45-second duration. Operators or AI enemies within the range of your vision are highlighted red and friendly squadmates are blue. Tracker footsteps are active.

Adjusted Features

All Modes | All Maps

  • Health Regen Delay
    • The speed at which you begin to heal after taking damage has been decreased to 6 seconds, down from 7.
  • Health Regen Per Second
    • Regen Per Second increased to 50, up from 40
After reviewing engagement data we felt there was room to both reduce the regen delay, and increase the regen time providing a total change of 1.75 seconds off of the regeneration process. As a reminder the Medic Vest and/or Survivor Perk both set the regen delay to 4 seconds, which also sees increased value with the regeneration change above.
  • Ground Loot
    • Weapon builds have been updated in the ground loot.
    • Newer weapons have been added.
    • Existing weapons have received improved builds.
    • Removed several Modern Warfare 2 weapons and those that came defaulted to burst fire.
Each season we are committed to updating the ground loot to include new weapon builds along with new items. This season we’re removing burst weapons from loot and reducing the number of semi-auto marksman rifles. It also includes a comprehensive re-balance of how many weapons from each title are included in the loot pool. Modern Warfare 2 weapons now account for 22% of the ground loot, down from 36%. As always this is a constantly evolving system with future adjustments pending.
  • “Danger Zone” Tac Map Notification Quality of Life
    • An icon has been added to the Tac Map to show the “Danger Zone” of an incoming Precision Air Strike. Players in this area are at risk of being damaged.
This icon will only show when players are within a close range of the Precision Air Strike, to preserve the player story of when a player sees a squad driving a vehicle and tactically targets the area they are driving into far ahead of them.
  • Precision Air Strike Banner Radius
    • Alongside the above, the distance at which players see the existing warning banner for a Precision Air Strike on the HUD has had a range increase.
Our approach to Quality of Life for this year of Warzone is that there are no ‘golden geese’ when it comes to addressing friction points in current gameplay loops. No matter how long a feature or system has worked in a certain manner, we are reviewing our internal data and player sentiment for outliers - of which the Precision Airstrike was overdue in improvements to its UX. We look forward to hearing what the community thinks of the above changes.
  • UAV HUD Notification Quality of Life
    • Players will now see a small red outline around their Minimap when they are under the influence of an enemy UAV in order to help better understand when they may be visible, or even pushed, by a team.
Moving forward, our goal is for systems to always have multiple callouts to guarantee that players don’t miss critical information in the heat of a firefight or engagement.
  • Auto-Equip Durable Gas Mask Quality of Life
    • Players will now auto-equip the durable gas mask over the regular gas mask by default.
    • Players can still equip a regular gas mask over an equipped durable in the backpack.
    • Normal gas masks are now automatically dropped when players equip a durable gas mask.
  • Redeploy Drone Ping Quality of Life
    • The location of the ping icon for the Redeploy Drone has been moved to the bottom of the ascender to improve player navigation.
  • Death Location Highlight Quality of Life
    • The player's death skull icon appears upon redeployment and remains visible until the player has landed.
    • When the player has landed, the death icon will stay for an extra 10 seconds if the player landed near the death icon.
  • Lootable Grenade Visibility Quality of Life
    • Loadout Markers and Smoke Grenades are now easier to spot as ground loot - they are now up right and slightly elevated from the ground.
    • This will now match the behavior of Deployable Buy Station grenades when they are on the ground.
  • Auto-Equip Stowed Killstreaks Quality of Life
    • Players will now auto-equip the next available Killstreak that is stowed in the backpack if a matching one is not found.
  • Live Ping Fade Quality of Life
    • While players are aiming down sights, live enemy pings will now fade away.
  • Stow Equipped Perk Pack Quality of Life
    • Players can now stow their equipped Perk Pack.
  • Infil Flight Path Quality of Life
    • The infil flight path now lingers for a while following the start of a match.

Battle Royale | Urzikstan

  • Buy Station Shuffle
    • Buy Station locations across Urzikstan have been updated to refresh the gameplay loop and combat scenarios.
    • The number of available Buy Stations remains unchanged.
  • Gulag Loadouts
    • Updated the weapon builds for all weapons in the gulag.
  • Item Drops
    • Decreased the chance a Portable Radar and Suppression Mine appears in ground loot by 30%.
  • Champion’s Quest
    • Progress will reset at the launch of Season 2.
    • Defuse time decreased to 10 seconds, down from 15.
    • Chopper health increased by 10%.
    • The order of elements has changed to Beryllium, Tritium, Plutonium.
Champions Quest had an explosive debut in Season 1 Reloaded with over 6,500 detonations. We’re committed to keeping our nuke chasers on their toes and are increasing the potential for enemy defuses, along with changing up the order of the elements so that the disabling Tritium comes second in the element order. We’re excited to see if and how strategies change during Season 2.

As a reminder, progress towards unlocking a Champions Quest Token is reset each season. This achieves a few things - enables an even playing field to attempt any gameplay adjustments that may accompany the update. Along with ensuring there’s not an overabundance and exponential increase of nukes occurring as time goes on.

Resurgence | All Maps

  • Gulag Token
    • The Gulag Token has been removed from Resurgence loot tables.

All Modes | Vondel

  • Dynamic Fog System
    • The fog will now only be present in 8% of games, it was 24%.
  • Loot Density
    • In the smaller or more dense POIs the loot density has decreased.

General

Today’s update includes substantial adjustments to core attributes of weapons in Modern Warfare III and Warzone. Prompted by player feedback and internal review, these changes intend to improve the precision and responsiveness of aiming, particularly while using a mouse - although, these changes may be observed regardless of the input device.

  • ADS Idle Sway
    • While a player is aimed down sight, idle sway is active. This mechanic discourages players from holding their sights for an extended period of time with a constant, subtle motion that introduces slight inaccuracy.
      • ADS idle sway now initiates shortly after aiming down sight, rather than immediately, introducing a delay to the sway curve that is generally 5ms long but varies by weapon.
        • Note: Sniper Rifles are not included in this change.
      • After the initial delay, ADS idle sway now gradually increases over a 3s period before reaching peak speed, rather than beginning at full speed upon aiming down sights.
        • Note: Sniper Rifles are not included in this change.
      • ADS idle sway now consistently begins from the position of the player’s hipfire crosshair, rather than along the sway curve.
These changes ensure that players with fast reflexes and precise aim aren't disadvantaged the moment they aim down sights.
  • Hipfire Crosshair Sway
    • The trajectory of weapon bullets is represented by the hipfire crosshair position on the player's screen. Previously, the crosshair was influenced by the direction of the weapon, causing the firing direction to deviate from the center of the screen. Today’s changes eliminate the resulting compromise to accuracy without sacrificing the weight and reactivity this motion added.
      • Hipfire crosshair will no longer sway from the center of the screen while the player moves or rotates the camera.
        • Note: We’re aware that certain Stock Attachments may re-introduce this behavior. This is unintentional, and we’ll correct these artifacts in future game updates.
      • Weapon bullet trajectory is now truly aligned with the hipfire crosshair, and thus, the center of the player’s screen.
These changes reward skillful aim. Simply put, where you’re aiming is where your bullets will go.
  • Looking Ahead
    • Please take some time to adjust to these changes and let us know how you feel. We’ll continue to monitor your feedback as we determine our next steps for aiming and related mechanics.

For regular updates about all Call of Duty® related live issues, follow @CODUpdates.

For regular updates about Call of Duty®: Warzone™, follow @RavenSoftware.

For regular updates about Call of Duty®: Modern Warfare III, follow @SHGames.

For updates about Call of Duty®: Black Ops Cold War and MW Zombies, follow @Treyarch.

For updates about Call of Duty®: Modern Warfare 2, follow @InfinityWard.

For all sorts of other franchise content, check out our Call of Duty® Blog.

*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.

WARZONE RANKED PLAY: RESURGENCE

Gameplay Adjustments

  • Redeploy Drones
    • The total number of Redeploy Drones have been reduced from eight to five.
  • Killstreaks
    • Players will now encounter less CUAVs in loot.
  • Warzone Ranked Play: Resurgence Restrictions
    • Killstreaks
      • Mosquito Drones

SR (Skill Rating)

  • Kill & Assist SR
    • Only the following players will receive Kill & Assist credit when a player is eliminated:
      • The player who downed the eliminated player.
      • Players who damaged the eliminated player shortly before they were downed.
    • Players who didn't damage the eliminated player shortly before they were downed will instead earn Squadmate Kill SR when their teammates down and eliminate an enemy.
This change is being made to ensure the competitive integrity of Kill & Assist SR by removing the ability for players to "tap" downed enemies to overinflate their SR gains. This change will also help streamline gameplay by preventing disruptions rooted in prolonging eliminations to "tap". With these changes and our increase to Squadmate Kill SR in Season 2, gameplay should feel just as rewarding and much smoother.
  • Squadmate Kill SR
    • Players will now earn Squadmate Kill SR regardless if they are dead or alive.

UI/UX

  • Addressed an issue where players were incorrectly shown a penalty screen when disconnecting from matches.
    • Players that disconnect from matches forfeit their SR Entry Fee and should not expect additional SR penalties.
Call of Duty: Warzone Season 2 Patch Notes (2024)

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